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Missions + Systems

New Wargames simulation: Space Rocks

  • Meteors will rain down on your base In this new War Games simulation.
  • Players will face a quick flurry of meteorites or one massive meteor at the end of each wave. Be sure to blast those meteors out of the sky or build some shelter!
  • A new Wargames simulation means more chances for Event Tickets, a new banner, and more variety to the Daily Quests.
  • Bug Fixes

  • The button UI will no longer appear incorrectly on the Evacuate the Shelter building.
  • Event tickets shown on the X-ray Llama UI will change to the new event ticket type when the previous event has ended.
  • The UI will now display the correct items / manuals received after completing a transform.
  • Note: Transform never gave the "base" 1/4/9 training manuals/designs that you get when you recycle an item, but a UI bug was introduced that incorrectly showed that you would obtain these items.
  • A gift box will be granted to each player who used the Transform feature from release v7.40 until now which grants the missed manuals that the UI indicated.
  • Fixed an issue that prevented players from starting the Canny Valley 10 Storm Shield Defense.
  • UI
  • The Wargames reward UI for Twine Peaks has changed from "Rare PERK-UP!" to "PERK-UP!" to more accurately reflect that a PERK-UP! of varying rarity may be received.
  • Bug Fixes

  • All mission modifier lists will now properly display the accurate number of modifiers.
  • Previously, only 4 may have been shown even if more were active.
  • The scrollbar on the confirm recycle UI now functions correctly when using a gamepad.
  • Spamming the Replay button will no longer cause the quest reward voiceover to repeatedly play.
  • The Armory tab will no longer show an exclamation point notification if the Transform or Collection Book menu options have unseen or locked items.
  • The Minimap no longer appears solid white before Ray's voiceover plays during the start of a mission.
  • Menu navigation now functions properly after canceling a mission search while using a controller.
  • Players will no longer get stuck in the expeditions reward screen if attempting to claim rewards while matchmaking or in an active lobby.
  • Fixed an issue with the Quest Event expanding and getting stuck which caused it to be non navigable on consoles.
  • Performance
  • Reduced hitching in various parts of the front end including:
  • Opening the expedition slot or squad slot menus
  • Assigning a Hero to a loadout
  • Navigating items on the transform screen
  • Using an XP boost
  • Upgrading gadgets
  • Improved client loading to prevent hitching during gameplay.
  • Improved performance data collection to help identify performance issues in the future.
  • Heroes
  • We've added a new Hero to the Event store: Rex Jonesy stomps into battle!
  • Standard Perk: Saurian Might
  • Every 1 second, adds 3% of Current Health to Damage of next Ranged Weapon hit.
  • Commander Perk: Saurian Might+
  • Every 1 second, adds 9% of Current Health to Damage of next Ranged Weapon hit.
  • Available in the Event Store on May 22 at 8 PM Eastern Time
  • Bug Fixes

  • Constructor's B.A.S.E no longer applies its effects to destroyed building pieces.
  • R.O.S.I.E will no longer detonate Proximity Mines when placed near them.
  • Shockwave will no longer cost stamina and trigger the cooldown if the ability is interrupted.
  • Decoy will no longer AOE damage allies when using the Your Move, Creep perk.
  • The Phase Forward perk now correctly applies the full movespeed bonus.
  • Bull Rush no longer targets ally players and NPCs.
  • Shock Tower now targets enemies that are behind low walls.
  • Shockwave no longer gets stuck in its animation.
  • T.E.D.D.Y now has a proper cooldown when cast with less than 60 Energy.
  • The In A Pinch perk no longer has persisting VFX after changing weapon mid-reload.
  • The Hunter's Instinct perk's life leech properly applies to melee attacks rather than all attack types.
  • Anti-Material Charge can no longer pass through T.E.D.D.Y.
  • Phase Siphon no longer applies healing effects when phasing through allies.
  • Phase Siphon now shows the correct healing value when used as a Commander perk.
  • Blakebeard the Blackhearted's cannon can no longer hit the Storm King multiple times.
  • Outlander abilities are now properly granted cooldown reduction when used with 1 charge fragment.
  • Weapons + Items

    Bug Fixes

  • Cozy Campfire durability properly resets when reloaded from a previous Wargames / SSD mission.
  • Gameplay

    Bug Fixes

  • Trap Durability is now properly restored to its pre-mission value when failing a Wargames or Storm Shield Defense mission.
  • Note: We're working on a fix for resetting durability when a mission is successfully completed.
  • Players will now be eliminated when falling off the world in Plankerton Storm Shield zone.
  • Objects can now be spawned without a long delay.
  • The Craft and Slot option now slots an item properly after crafting has been completed
  • Audio
  • Mist Pod destruction audio now plays correctly in Wargames.
  • UI

    Bug Fixes

  • Fixed an issue in settings where all sliders were half their normal width.
  • To read the patch notes in full including what is new in Save the World, you can do so on Epic's website here.