Missions + Systems Meteors will rain down on your base In this new War Games simulation. Players will face a quick flurry of meteorites or one massive meteor at the end of each wave. Be sure to blast those meteors out of the sky or build some shelter! A new Wargames simulation means more chances for Event Tickets, a new banner, and more variety to the Daily Quests. The button UI will no longer appear incorrectly on the Evacuate the Shelter building. Event tickets shown on the X-ray Llama UI will change to the new event ticket type when the previous event has ended. The UI will now display the correct items / manuals received after completing a transform. Note: Transform never gave the "base" 1/4/9 training manuals/designs that you get when you recycle an item, but a UI bug was introduced that incorrectly showed that you would obtain these items. A gift box will be granted to each player who used the Transform feature from release v7.40 until now which grants the missed manuals that the UI indicated. Fixed an issue that prevented players from starting the Canny Valley 10 Storm Shield Defense. UI The Wargames reward UI for Twine Peaks has changed from "Rare PERK-UP!" to "PERK-UP!" to more accurately reflect that a PERK-UP! of varying rarity may be received. All mission modifier lists will now properly display the accurate number of modifiers. Previously, only 4 may have been shown even if more were active. The scrollbar on the confirm recycle UI now functions correctly when using a gamepad. Spamming the Replay button will no longer cause the quest reward voiceover to repeatedly play. The Armory tab will no longer show an exclamation point notification if the Transform or Collection Book menu options have unseen or locked items. The Minimap no longer appears solid white before Ray's voiceover plays during the start of a mission. Menu navigation now functions properly after canceling a mission search while using a controller. Players will no longer get stuck in the expeditions reward screen if attempting to claim rewards while matchmaking or in an active lobby. Fixed an issue with the Quest Event expanding and getting stuck which caused it to be non navigable on consoles. Performance Reduced hitching in various parts of the front end including: Opening the expedition slot or squad slot menus Assigning a Hero to a loadout Navigating items on the transform screen Using an XP boost Upgrading gadgets Improved client loading to prevent hitching during gameplay. Improved performance data collection to help identify performance issues in the future. Heroes We've added a new Hero to the Event store: Rex Jonesy stomps into battle! Standard Perk: Saurian Might Every 1 second, adds 3% of Current Health to Damage of next Ranged Weapon hit. Commander Perk: Saurian Might+ Every 1 second, adds 9% of Current Health to Damage of next Ranged Weapon hit. Available in the Event Store on May 22 at 8 PM Eastern Time Constructor's B.A.S.E no longer applies its effects to destroyed building pieces. R.O.S.I.E will no longer detonate Proximity Mines when placed near them. Shockwave will no longer cost stamina and trigger the cooldown if the ability is interrupted. Decoy will no longer AOE damage allies when using the Your Move, Creep perk. The Phase Forward perk now correctly applies the full movespeed bonus. Bull Rush no longer targets ally players and NPCs. Shock Tower now targets enemies that are behind low walls. Shockwave no longer gets stuck in its animation. T.E.D.D.Y now has a proper cooldown when cast with less than 60 Energy. The In A Pinch perk no longer has persisting VFX after changing weapon mid-reload. The Hunter's Instinct perk's life leech properly applies to melee attacks rather than all attack types. Anti-Material Charge can no longer pass through T.E.D.D.Y. Phase Siphon no longer applies healing effects when phasing through allies. Phase Siphon now shows the correct healing value when used as a Commander perk. Blakebeard the Blackhearted's cannon can no longer hit the Storm King multiple times. Outlander abilities are now properly granted cooldown reduction when used with 1 charge fragment. Weapons + Items Cozy Campfire durability properly resets when reloaded from a previous Wargames / SSD mission. Gameplay Trap Durability is now properly restored to its pre-mission value when failing a Wargames or Storm Shield Defense mission. Note: We're working on a fix for resetting durability when a mission is successfully completed. Players will now be eliminated when falling off the world in Plankerton Storm Shield zone. Objects can now be spawned without a long delay. The Craft and Slot option now slots an item properly after crafting has been completed Audio Mist Pod destruction audio now plays correctly in Wargames. UI Fixed an issue in settings where all sliders were half their normal width.
New Wargames simulation: Space Rocks
Bug Fixes
Bug Fixes
Bug Fixes
Bug Fixes
Bug Fixes
Bug Fixes
To read the patch notes in full including what is new in Save the World, you can do so on Epic's website here.