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Missions + Systems
  • New Wargames simulation: Invasion
  • A UFO invades the sky above your Storm Shield, blasting your defenses, and beaming down some unwanted company.
  • Destroy that spinning saucer to give your defenses a breather… but like every bad sequel, it will return!
  • A new Wargames simulation means more chances for Event Tickets, a new banner, and more variety to the Daily Quests.
  • Available in Wargames on June 5 at 8 PM Eastern Time.
  • Invasion, and any future Wargames releases, will now line up with the nightly Store rotation (8pm ET). This will better align new Wargames quest with the available simulations.
  • New Sci-Fi Llama is available in the store.
  • Features 4 new Sci-Fi Heroes, and 5 new Sci-Fi Weapons.
  • Costs 500 Summer Tickets
  • Players will now matchmake into Wargames and Storm Shield missions across different zones when using the Community Lookout feature. This will help reduce matchmaking times.
  • Rewards from weekly quests have been updated!
  • Upon completing a weekly quest, you will be rewarded 500 Summer Tickets and 1 other selectable reward (Gold, RE-PERK, or PERK-UP) based on your progression in the main questline.
  • Increased amount of Gold and Perk materials awarded.
  • You will no longer need to complete "Ride the Lightning" quest to unlock heavy melee attacks. They are unlocked from the start of the game.
  • Bug Fixes

  • Fixed issues with Wargames matchmaking not pairing players correctly. The fixes include using the Min/Max difficulty settings for Wargames, Play With Others, and properly distinguishing between SSD shield expansion missions and Wargames simulations.
  • The Trapped Out Wargames challenge properly restores traps when the simulation has concluded. This challenge has been added back into the rotation.
  • Fixed an issue that prevented traps from properly resetting durability after a Wargames / SSD mission has concluded.
  • The first version of this fix went out in v9.10.
  • Repair the Shelter hidden parts will no longer spawn inside the terrain.
  • SEE-Bot will now properly find hidden parts after he is successfully defended in Repair the Shelter missions.
  • Players now correctly receive the 'People' resource upon completing 'Rescue the Survivors' missions in high level zones.
  • UI
  • Items in the inventory overflow can now be selected to be used in Transforms.
  • Items that are evolved or have their rarity upgraded will no longer be flagged as new or unseen.
  • Bug Fixes

  • Hero spawn animations will no longer play twice on the Hero loadout screen.
  • Durability information is now correctly displayed for Ward trap schematics.
  • Drop down arrows now have more consistent behavior while navigating through the Collection Book.
  • The inventory screen now closes correctly if left open when a mission is completed.
  • Players can now properly toggle back and forth between Storage and Backpack in the Storage section of the armory tab.
  • Damage Resistance now takes into account the amount of armor granted from Support slot perks when displaying its value.
  • Players will no longer get soft locked to the account Boost sub-menu when navigating to it from the Daily Rewards screen.
  • Player names no longer appear over the incorrect player banners while on the score screen.
  • Quest Log descriptions now update properly when browsing multiple quests in rapid succession.
  • Portraits and item cards now display correctly after purchasing them from the Item Shop.
  • Fixed Hero level up reward names showing as survivors in the victory screen.
  • Performance
  • Improved performance while in the Transform menu and while navigating / crafting schematics.
  • Improved performance of monster movement and animations.
  • Improved performance of various attacks and abilities:
  • Sploder's propane tank
  • Taker's swoop attack
  • Beehive's cloud attack
  • Lobber's thrown attack
  • Riot Husky's shield
  • Ninja's Round Trip Perk
  • Outlander's Shock Tower
  • Outlander's Phase Shift
  • Goin' Constructor
  • Lefty and Righty
  • Bug Fixes

  • Fixed menu hitching on low end PCs when switching to command or armory tabs for the first time.
  • Fixed a hitch when entering the Survivors menu and mission select map.
  • Heroes
  • Azalea Clark, the new Mythic Outlander, joins the crew!
  • Standard Perk: Space Technology
  • Increases Ability Energy Damage by 15%.
  • Commander Perk: Space Technology+
  • Increases Ability Energy Damage by 15%. Additionally, Shock Tower explodes, dealing 107 Energy Damage to nearby enemies.
  • Team Perk: Z.A.P.
  • REQUIRES: 2 Space Explorer Heroes.
  • Z.A.P. has your back, dealing 105 base Energy Damage to a random enemy every 6 seconds.
  • Available from the "Beyond the Stellar Horizon" quest line
  • Shock the enemies with Extraterrestrial Rio, the new Soldier!
  • Standard Perk: Resonant Frequency
  • Increases Energy Damage by 26% against shields.
  • Commander Perk: Resonant Frequency+
  • Increases Energy Damage by 78% against shields.
  • Available from the Sci-Fi Llama.
  • Go Constructor with ED-EE!
  • Standard Perk: MUST.PROTECT
  • Critical hits with Melee Weapon Energy Damage adds 32% of current shield to damage.
  • Commander Perk: MUST.PROTECT+
  • Critical hits with Melee Weapon Energy Damage adds 96% of current shield to damage.
  • Available from the Sci-Fi Llama.
  • Zap the Husks with Cyberclops, the new Outlander!
  • Standard Perk: Plasma Arc
  • Energy Damage has a 20% chance to zap nearby enemies for 58% of damage dealt.
  • Commander Perk: Plasma Arc+
  • Energy Damage has a 20% chance to zap nearby enemies for 116% of damage dealt. Additionally T.E.D.D.Y. deals Energy Damage.
  • Available from the Sci-Fi Llama.
  • Intergalactic Ken, the new Ninja, reports for duty!
  • Standard Perk: Energy Siphon
  • Eliminations with Energy Damage restore 8.5% of missing shields.
  • Commander Perk: Energy Siphon+
  • Eliminations with Energy Damage restore 17% of missing shields. Additionally, Throwing Stars deals Energy damage.
  • Available from the Sci-Fi Llama.
  • Archeolo-Jess returns to the Weekly Store!
  • Standard Perk: Strike Cost
  • Increases Anti-Material Charge heavy attack efficiency by 28%
  • Commander Perk: Strike Cost+
  • Increases Anti-Material Charge heavy attack efficiency by 128%
  • Start Date: June 5 at 8 PM Eastern Time
  • End Date: June 12 at 8 PM Eastern Time
  • Bug Fixes

  • The Survivalist perk no longer heals DBNO players.
  • Feel the BASE will properly continue to trigger after the player respawns.
  • Six Shooter+ now displays the correct tooltip values.
  • The Malfunction+ Commander perk now grants the appropriate amount of increased damage to Plasma Pulse.
  • Cannonballs and Present Arms presents will no longer sink into the ground.
  • Enemies no longer play incorrect animations while being hit by Bull Rush if the player is using the Long Rush perk.
  • Players will no longer become stuck after getting knocked back while placing B.A.S.E.
  • The armor buff is now properly removed from structures when B.A.S.E. is destroyed.
  • Weapons + Items
  • Added the Retro Sci-Fi weapons set, available in Sci-Fi Llamas:
  • Atomic Light Expander: Energy spear with an Electric Smash heavy attack that deals damage to enemies in a large radius.
  • Blastotron 9000: A scopeless automatic energy sniper rifle.
  • Blastotron Mini: Rapid firing automatic energy pistol.
  • Gammatron 9000: Rapid burst fire energy assault rifle.
  • Husk Warper: High damage, low impact energy hammer with a devastating Blackhole heavy attack that pulls Husks in before dealing damage.
  • Introducing the new Tar Pit Trap.
  • Enemies that step into this trap get stuck for a short duration. This trap is reactive to bullets, so if an enemy gets stuck just give it a shot!
  • Available in the Event Store on June 5 at 8 PM Eastern Time.
  • Bug Fixes

  • Fixed an issue that caused the Leprechaun to turn into a Troll when evolved.
  • Note: This previously caused item classification issues and may have resulted in players no longer having a Leprechaun to slot into their Collection Book. The Troll is now fully considered a Troll and everyone impacted by this issue will be granted the Leprechaun with the same personality as before.
  • The "Increased Building Health" and "Heal Attached Building" trap perks now properly apply to the wall/floor/ceiling that it's attached to.
  • Fixed an issue where players would not receive Epic Schematics purchased from the item store.
  • Card packs containing Epic Schematics will be granted to players affected by this issue in the near future.
  • Gameplay
  • Autorun is now canceled after dying and respawning.
  • Bug Fixes

  • Bull Rush no longer destroys player-built buildings that are under construction.
  • Player shields will correctly begin refilling if a player respawns and takes damage with less than full shields.
  • Structures in Twine Peaks now scale up to the correct max health value.
  • Fixed an issue which caused the Flingers to stop attacking the Storm Shield.
  • Maximum Health/Shield of players is more consistent across Stonewood, Plankerton, Canny Valley, and Twine Peaks for Wargames.
  • High-level traps placed in early zones will now attempt to reset to their original crafted level when a high-level Wargame begins.
  • Traps existing in the Storm Shield, placed before this update, will reset to the max level for their tier.
  • Enemies
  • Zappers from beyond have invaded the world, replacing their gunslinger cousins for the time being.
  • Audio

    Bug Fixes

  • The countdown timer SFX is properly heard at the end of waves in Wargames.
  • To read the patch notes in full, including what is new with Battle Royale, you can do so on EPIC's website here.